πΊ SHOWCASE VIDEO
Summary:
AN Wheel Menu is a highly customizable FiveM radial menu script designed for fast, seamless in-game interaction. Players can create their own shortcuts and have full control of their created slots. Optimized system for instant, responsive access to enhance gameplay on your server.
Features:
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Β π§© Player customization system allowing users to create and manage their own wheel shortcuts with configurable free slots
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β¨οΈ Flexible keybind system letting players open the wheel with MOUSE, ALT, E, F-keys, TAB, CAPS, and more for perfect accessibility
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π¨ Globally configurable theme with customizable primary color, faded accents, animated icon tint, and control UI styling for full visual identity control all through the config file.
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π§ Optional control help modal that guides players through wheel usage with a clean, styled UI overlay
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β Expandable slot system designed for server scalability, letting admins safely increase available customization slots without breaking existing setups
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π§Ή Wipe command to reset player-defined wheel configuration when needed
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βοΈ Full toggle system for player customization and custom command binding per server preference
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π Native RP Emotes integration (or legacy fallback) supporting seamless emote execution directly from the wheel
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π Multi-action support per item including commands, client events, server events, and exports for full framework compatibility
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π Job-locked shortcuts ensuring certain wheel options only appear for specific roles like police or other job frameworks
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π± External system integration such as job tablets or custom UI tools through exports for deep server linking
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π‘ Live event triggers enabling actions like backup requests, player interactions, and server-side functions directly from the wheel
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π§ͺ Developer template system included for easy creation of new wheel entries with full control over behavior, icons, and logic
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π£ Built-in notification hook system allowing full replacement with custom server notification frameworks
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π― Designed for immersion-first gameplay with minimal friction between player intent and action execution
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π Optimized for performance and responsiveness even with heavily customized or large item configurations
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β¨ Low Resmon usage ( idle: 0.00ms | active: 0.01ms )